Version: 2022.3
LanguageEnglish
  • C#

CreateGameObjectHierarchyEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.

Properties

instanceIdThe instance ID of the GameObject that has been created.
sceneThe scene containing the GameObject that has been created.

Constructors

CreateGameObjectHierarchyEventArgsConstructs a new instance.