Version: 2022.3
LanguageEnglish
  • C#

Compass.magneticHeading

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float magneticHeading;

Description

The heading in degrees relative to the magnetic North Pole. (Read Only)

The value in this property is always measured relative to the top of the screen in its current orientation. The heading of magnetic north is not exactly the same as true geographical north - to get the exact heading, use the trueHeading property.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { // Orient an object to point to magnetic north. transform.rotation = Quaternion.Euler(0, -Input.compass.magneticHeading, 0); } }