Unity Camera Editor.
This is the Unity Camera Editor class. If you want to write your own custom Camera Editor you can extend this class and override the OnInspectorGUI function.
CreatePreviewOverlay | Creates an Overlay preview of the selected camera. |
OnDestroy | See ScriptableObject.OnDestroy. |
OnDisable | See ScriptableObject.OnDisable. |
OnEnable | See ScriptableObject.OnEnable. |
OnInspectorGUI | See Editor.OnInspectorGUI. |
OnSceneGUI | See Editor.OnSceneGUI. |
hasUnsavedChanges | This property specifies whether the Editor prompts the user to save or discard unsaved changes before the Inspector gets rebuilt. |
saveChangesMessage | The message that displays to the user if they are prompted to save. |
serializedObject | A SerializedObject representing the object or objects being inspected. |
target | The object being inspected. |
targets | An array of all the object being inspected. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
DiscardChanges | Discards unsaved changes to the contents of the editor. |
DrawDefaultInspector | Draws the built-in Inspector. |
DrawHeader | Call this function to draw the header of the editor. |
DrawPreview | The first entry point for Preview Drawing. |
GetInfoString | Implement this method to show asset information on top of the asset preview. |
GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
OnPreviewGUI | Creates a custom preview for the preview area of the Inspector, the headers of the primary Editor, and the object selector.You must implement Editor.HasPreviewGUI for this method to be called. |
OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
RenderStaticPreview | Override this method if you want to render a static preview. |
Repaint | Redraw any inspectors that shows this editor. |
RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
SaveChanges | Performs a save action on the contents of the editor. |
UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Make a custom editor for targetObject or targetObjects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
HasFrameBounds | Validates whether custom bounds can be calculated for this Editor. |
OnGetFrameBounds | Gets custom bounds for the target of this editor. |
Awake | Called when an instance of ScriptableObject is created. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |
finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |