Version: 2022.3
  • C#


struct in UnityEngine


Implemented in:UnityEngine.AudioModule

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Specifies the current properties or desired properties to be set for the audio system.

See AudioSettings.Reset for an example.


dspBufferSizeThe length of the DSP buffer in samples determining the latency of sounds by the audio output device.
numRealVoicesThe current maximum number of simultaneously audible sounds in the game.
numVirtualVoicesThe maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.
sampleRateThe current sample rate of the audio output device used.
speakerModeThe current speaker mode used by the audio output device.