Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseGets ground collision data for the wheel.
If the wheel collides with something, returns true
and fills the hit
structure. If the wheel
is not colliding, returns false
and leaves hit
structure unchanged.
The reported hit is always the closest one. Because the tire friction model does not automatically
respond to other PhysicMaterials, any simulation of different ground materials must be done
manually by adjusting forwardFriction and sidewaysFriction based on collider's
material returned here.