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NativeArray<T0>.Dispose

Declaration

public void Dispose();

Description

Disposes the NativeArray.

This methods disposes the memory owned by the NativeArray. The behaviour of this methods depends on the allocation strategy used when creating it (see: Allocator).


Declaration

public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps);

Parameters

inputDeps The dependency for the new job.

Returns

JobHandle The handle of the new job. The job depends upon `inputDeps` and releases all resources (memory and safety handles) of this NativeArray.

Description

Disposes the NativeArray.

Creates and schedules a job that releases all resources (memory and safety handles) of this NativeArray.