Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseTransforms direction
from local space to world space.
This operation is not affected by scale or position of the transform. The returned vector has the same length as direction
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformDirection
You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.
If you need to transform many directions at once consider using Transform.TransformDirections instead as it is much faster than repeatedly calling this function.
See Also: Transform.TransformDirections, Transform.InverseTransformDirection, Transform.TransformPoint, Transform.TransformVector.
Transforms direction x
, y
, z
from local space to world space.
This operation is not affected by scale or position of the transform. The returned vector has the same length as direction
.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformDirection
You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.
If you need to transform many directions at once consider using Transform.TransformDirections instead as it is much faster than repeatedly calling this function.
See Also: Transform.TransformDirections, Transform.InverseTransformDirection, Transform.TransformPoint, Transform.TransformVector.