Version: 2022.2
LanguageEnglish
  • C#

Transform.DetachChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void DetachChildren();

Description

Unparents all children.

Useful if you want to destroy the root of a hierarchy without destroying the children.

See Also: Transform.parent to detach/change the parent of a single transform.