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ClosechangeTile | Tile to swap. |
newTile | Tile to swap to. |
// Change all occurences of tileA into tileB using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;
void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }
Refer to Scriptable Tiles and Tilemap for more information.