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Closeposition | Position of the Tile on the Tilemap. |
transform | The transform matrix. |
Note that if the Tile has set TileFlags.LockTransform, then this matrix has no effect.
// Rotate the tile in (0,0,0) 90 degrees using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = GetComponent<Tilemap>(); Matrix4x4 matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, 90f), Vector3.one); tilemap.SetTransformMatrix(new Vector3Int(0, 0, 0), matrix); } }
Refer to Scriptable Tiles and Tilemap for more information.