Version: 2022.2
LanguageEnglish
  • C#

TextureImporterCubemapConvolution.Diffuse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Diffuse convolution (aka irradiance Cubemap).

Each pixel of this Cubemap texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.

Can be used to light diffuse object by sampling with its surface normal.

See Also: TextureImporterSettings.cubemapConvolution.