Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosecameraInstanceID | The InstanceID of the camera being queried. See Object.GetInstanceID. |
bool
Returns true
if all rendering resources for the given camera are saved regardless of usage. Returns false
if garbage collection is allowed to free unused resources.
Each Camera has its own KeepUnusedRenderingResources
setting, which is false
by default. Unity uses this per-Camera setting in combination with the Terrain's overall KeepUnusedRenderingResources
setting. If either setting is true
, Unity preserves all rendering resources regardless of how long they've remained unused.
See Also: Terrain.SetKeepUnusedCameraRenderingResources, Terrain.keepUnusedRenderingResources.