This version of Unity is unsupported.

Terrain.enableHeightmapRayTracing

public bool enableHeightmapRayTracing;

Description

When this options is enabled, Terrain heightmap geometries will be added in acceleration structures used for Ray Tracing.

Use RayTracingAccelerationStructure.CullInstances function to add Terrain heightmap geometries to the acceleration structure.

See Also: RayTracingAccelerationStructure, SystemInfo.supportsRayTracing.