Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closecommands | A NaviveArray of SpherecastCommands to perform. |
results | A NavtiveArray of RaycastHit where the result of commands are stored. |
minCommandsPerJob | The minimum number of commands to perform in a job. |
dependsOn | A jobHandle of the job that must be completed before performing the sphere casts. |
maxHits | The maximum number of Colliders the SphereCast can hit. |
JobHandle Returns a JobHandle of the job that will perform the sphere casts.
Schedules a batch of sphere casts to perform in a job.
commands | A NaviveArray of SpherecastCommands to perform. |
results | A NavtiveArray of RaycastHit where the result of commands are stored. |
minCommandsPerJob | The minimum number of commands to perform in a job. |
dependsOn | A jobHandle of the job that must be completed before performing the sphere casts. |
JobHandle Returns a JobHandle of the job that will perform the sphere casts.
Schedules a batch of sphere casts to perform in a job.
By default maxHits in this variant is set to 1.