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Closeorigin | The starting point of the sphere cast. |
radius | The radius of the casting sphere. |
direction | The direction of the sphere cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
distance | The maximum distance the cast should check for collisions. |
Creates a SpherecastCommand.
The command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
origin | The starting point of the sphere cast. |
radius | The radius of the casting sphere. |
direction | The direction of the sphere cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
distance | The maximum distance the cast should check for collisions. |
Creates a SpherecastCommand.
origin | The starting point of the sphere cast. |
radius | The radius of the casting sphere. |
direction | The direction of the sphere cast. |
distance | The maximum distance the cast should check for collisions. |
layerMask | The LayerMask that selectively ignores Colliders when casting a sphere. |
Creates a SpherecastCommand.
The command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
origin | The starting point of the sphere cast. |
radius | The radius of the casting sphere. |
direction | The direction of the sphere cast. |
distance | The maximum distance the cast should check for collisions. |
layerMask | The LayerMask that selectively ignores Colliders when casting a sphere. |
Creates a SpherecastCommand.