Version: 2022.2
LanguageEnglish
  • C#

SimulationMode.FixedUpdate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use this enumeration to instruct Unity to execute the physics simulation immediately after the MonoBehaviour.FixedUpdate.

Executing the physics simulation during MonoBehaviour.FixedUpdate provides the most stable physics simulation, however Unity might render multiple frames between simulation updates. This might prevent synchronization of changes made per frame, including contacts between Colliders, with the physics simulation. This mode requires Rigidbody interpolation to provide smoother movement per frame where appropriate.

See Also: Physics.simulationMode.