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Shader.SetGlobalMatrixArray

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Declaration

public static void SetGlobalMatrixArray(string name, Matrix4x4[] values);

Declaration

public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);

Declaration

public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values);

Declaration

public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Sets a global matrix array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.