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CloseReturns the element at the specified index in the array.
using UnityEditor; using UnityEngine;
public class ArrayExample : ScriptableObject { public int[] m_data;
[MenuItem("Example/SerializedProperty GetArrayElementAtIndex Example")] static void Example() { ArrayExample obj = ScriptableObject.CreateInstance<ArrayExample>(); obj.m_data = new int[] { 3, 2, 1 };
SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_data");
for (int i = 0; i < property.arraySize; i++) { SerializedProperty element = property.GetArrayElementAtIndex(i);
//Will print //m_data.Array.data[0] : 3 //m_data.Array.data[1] : 2 //m_data.Array.data[2] : 1 Debug.Log(element.propertyPath + " : " + element.intValue); } } }