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CloseBoolean indicating if filters should be validated. Default is false.
If true and skipUnknownFilters is false, unknown filters will generate errors if no default handler is provided with QueryEngine.SetDefaultFilter.
using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_QueryValidationOptions_validateFilters { [MenuItem("Examples/QueryValidationOptions/validateFilters")] public static void RunExample() { // Set up the query validation options with no filter validation var validationOptions = new QueryValidationOptions { validateFilters = false }; // Set up the query engine var queryEngine = new QueryEngine<MyObjectType>(validationOptions); queryEngine.AddFilter("id", myObj => myObj.id); queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name }); // Parse a query with the filter "id". There shouldn't be any errors var query = queryEngine.ParseQuery("id>10"); Debug.Assert(query.valid, $"Query \"{query.text}\" should be valid."); // Because the QueryEngine doesn't validate filters, no other filters will generate an error when parsed. query = queryEngine.ParseQuery("name:MyName"); Debug.Assert(query.valid, $"Query \"{query.text}\" should be valid."); } class MyObjectType { public int id { get; set; } public string name { get; set; } = string.Empty; public Vector2 position { get; set; } = Vector2.zero; public bool active { get; set; } public override string ToString() { return $"({id}, {name}, ({position.x}, {position.y}), {active})"; } } }