This version of Unity is unsupported.

Rigidbody2D.IsAwake

Switch to Manual

Declaration

public bool IsAwake();

Description

Is the rigidbody "awake"?

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function tells if the rigidbody is currently awake.

See Also: Sleep, WakeUp, IsSleeping.