Version: 2022.2
LanguageEnglish
  • C#

Rigidbody2D.GetShapes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetShapes(PhysicsShapeGroup2D physicsShapeGroup);

Parameters

physicsShapeGroup The PhysicsShapeGroup2D to store the retrieved PhysicsShape2D in.

Returns

int Returns the number of PhysicsShape2D retrieved from the Rigidbody2D.

Description

Gets all the PhysicsShape2D used by all Collider2D attached to the Rigidbody2D.

Where Collider2D.GetShapes will retrieve all shapes used by a specific Collider2D, this method will return all the shapes on all Collider2D attached to the Rigidbody2D.

For a complete description of how retrieving shapes works, see Collider2D.GetShapes.