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VertexAttribute.TexCoord4

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Description

Additional texture coordinate.

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the TEXCOORD4 semantic in HLSL. This UV channel is also commonly called "UV4". It corresponds to Mesh.uv5.

See Also: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.