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Closekeyword | The local or global shader keyword to set the state for. |
material | The material for which to set the state of the local shader keyword. |
computeShader | The compute shader for which to set the state of the local shader keyword. |
value | The state to set the shader keyword state to. |
Adds a command to set the state of a global or local shader keyword.
Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
See Also: Shader variants and keywords, DisableKeyword, EnableKeyword, GlobalKeyword, LocalKeyword, Shader.SetKeyword, Material.SetKeyword, ComputeShader.SetKeyword.