This version of Unity is unsupported.

CommandBuffer.DrawRenderer

Declaration

public void DrawRenderer(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1);

Parameters

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

Description

Add a "draw renderer" command.

Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.

See Also: DrawMesh.