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BatchRendererGroup.SetLoadingMaterial

Declaration

public void SetLoadingMaterial(Material material);

Parameters

material The material to display while a shader is compiling. If this value is null, Unity does not display anything.

Description

Set the loading material for the BatchRendererGroup.

When you render with a BatchRendererGroup and a shader is currently compiling, Unity doesn't display the default loading shader. Use this function to display a given material instead.