Version: 2022.2
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  • C#

RaycastCommand.ScheduleBatch

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Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the RaycastCommands to perform.
results A NativeArray of the RaycastHits where the results of the commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A JobHandle of a job which must be completed before the raycast starts.
maxHits The maximum number of Colliders the ray can hit.

Returns

JobHandle The JobHandle of the job which will perform the raycasts.

Description

Schedule a batch of raycasts to perform in a job.


Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the RaycastCommands to perform.
results A NativeArray of the RaycastHits where the results of the commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A JobHandle of a job which must be completed before the raycast starts.

Returns

JobHandle The JobHandle of the job which will perform the raycasts.

Description

Schedule a batch of raycasts to perform in a job.

By default maxHits in this variant is set to 1.