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ClosenativeTypeIndex | Native type index. |
info | Native type information output struct with name and other attributes. |
bool Returns true if type information is available.
Gets native Unity type intormation.
using UnityEditorInternal; using UnityEditor.Profiling;
public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(instanceId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } } }