Version: 2022.2
LanguageEnglish
  • C#

PresetType.IsValidDefault

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool IsValidDefault();

Returns

bool Returns true if the PresetType is a valid default type. Returns false otherwise.

Description

Checks whether a PresetType can be used within the DefaultPreset system.

Supported default types are Component and AssetImporter derived classes. See also Preset Manager.