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ClosesizeInMegabytes | The chunk size in megabytes. |
Sets the default size for compressed shader variant chunks.
Unity stores multiple shader variants in compressed chunks. You can use SetDefaultShaderChunkSizeInMB
to set the maximum size of each chunk.
You can use this parameter with PlayerSettings.SetDefaultShaderChunkCount to limit the amount of memory Unity uses for shader variants.
Use PlayerSettings.SetShaderChunkSizeInMBForPlatform to override the default shader chunk size for a build target.
See Also: PlayerSettings.GetDefaultShaderChunkSizeInMB.