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CloseshapeIndex | The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount. |
radius | The value to set the shape radius to. |
Sets the radius of a shape.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Circle to the shape group. var shapeIndex = shapeGroup.AddCircle ( center: Vector2.zero, radius: 0.5f );
// Fetch the Circle shape and validate the radius. var physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(0.5f, physicsShape.radius);
// Update the Circle radius. shapeGroup.SetShapeRadius(shapeIndex, 2f);
// Fetch the Circle shape and validate the radius. physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(2f, physicsShape.radius); } }