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CloseshapeIndex | The index of the shape to be modified that is stored the PhysicsShapeGroup2D. |
useAdjacentStart | Sets the PhysicsShape2D.useAdjacentStart property of the selected shape. |
useAdjacentEnd | Sets the PhysicsShape2D.useAdjacentEnd property of the selected shape. |
adjacentStart | Sets the PhysicsShape2D.adjacentStart property of the selected shape. |
adjacentEnd | Sets the PhysicsShape2D.adjacentEnd property of the selected shape. |
Sets the adjacent vertices of a shape.
NOTE: Calling this on a PhysicsShape2D that does not have a shapeType of PhysicsShapeType2D.Edges will result in an exception being thrown.
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a list of Edges. var shapeIndex = shapeGroup.AddEdges ( vertices: new List<Vector2> { new Vector2(-4f, 0f), new Vector2(-2f, -0.5f), new Vector2(0f, 0f), new Vector2(2f, -0.5f), new Vector2(4f, 0f), },
edgeRadius: 0.5f,
useAdjacentStart: true, useAdjacentEnd: true, adjacentStart: new Vector2(-5f, -1f), adjacentEnd: new Vector2(6f, 2f) );
// Fetch the actual shape created. var physicsShape = shapeGroup.GetShape(shapeIndex);
// Validate what we created. Assert.AreEqual(PhysicsShapeType2D.Edges, physicsShape.shapeType); Assert.AreApproximatelyEqual(0.5f, physicsShape.radius); Assert.AreEqual(5, physicsShape.vertexCount); Assert.IsTrue(physicsShape.useAdjacentStart); Assert.IsTrue(physicsShape.useAdjacentEnd); Assert.AreEqual(new Vector2(-5f, -1f), physicsShape.adjacentStart); Assert.AreEqual(new Vector2(6f, 2f), physicsShape.adjacentEnd);
// Set the adjacent vertices. shapeGroup.SetShapeAdjacentVertices( shapeIndex, useAdjacentStart: true, useAdjacentEnd: true, adjacentStart: new Vector2(-10f, -5f), adjacentEnd: new Vector2(12f, 3f));
// Fetch the updated shape. physicsShape = shapeGroup.GetShape(shapeIndex);
// Validate what we updated. Assert.IsTrue(physicsShape.useAdjacentStart); Assert.IsTrue(physicsShape.useAdjacentEnd); Assert.AreEqual(new Vector2(-10f, -5f), physicsShape.adjacentStart); Assert.AreEqual(new Vector2(12f, 3f), physicsShape.adjacentEnd); } }