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CloseshapeIndex | The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount. |
vertices | A list that will be populated with a copy of all the shape vertices in the PhysicsShapeGroup2D. |
Gets a copy of the shape vertices in the PhysicsShapeGroup2D.
NOTE: Because this is a copy, changing the specified shape vertices
list afterwards will not change the PhysicsShapeGroup2D.
using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Fetch the shape vertices from the shape group. var vertices = new List<Vector2>(); shapeGroup.GetShapeVertices(shapeIndex, vertices);
// validate the Capsule vertices (2). Assert.AreEqual(Vector2.down, vertices[0]); Assert.AreEqual(Vector2.up, vertices[1]); } }