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CloseshapeIndex | The index of the shape stored the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount. |
PhysicsShape2D
Returns the shape stored at the specified shapeIndex
.
Gets the PhysicsShape2D stored at the specified shapeIndex
.
NOTE: Because the PhysicsShape2D is a struct, this is a copy of the shape therefore changing the shape afterwards will not change the PhysicsShapeGroup2D.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f );
// Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Validate the contents. Assert.AreEqual(PhysicsShapeType2D.Circle, shapeGroup.GetShape(circleShapeIndex).shapeType); Assert.AreEqual(PhysicsShapeType2D.Capsule, shapeGroup.GetShape(capsuleShapeIndex).shapeType); } }