Version: 2022.2
LanguageEnglish
  • C#

PhysicsJobOptions2D.useMultithreading

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool useMultithreading;

Description

Should physics simulation use multithreading?

Turning on multithreading executes the simulation steps using the job system, and uses the options in PhysicsJobOptions2D to control how to achieve that. Turning off multithreading executes the simulation only on the main thread, and does not use the options in PhysicsJobOptions2D.