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CloseThe current Particle System velocity.
If you set this property to a particular value, the emitterVelocityMode automatically switches to ParticleSystemEmitterVelocityMode.Custom.
using UnityEngine;
[RequireComponent(typeof(ParticleSystem))] public class Example : MonoBehaviour { ParticleSystem.MainModule mainModule;
void Start() { var particleSystem = GetComponent<ParticleSystem>(); mainModule = particleSystem.main; }
void OnGUI() { GUILayout.Label("Velocity: " + mainModule.emitterVelocity); } }