Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseTrails The variable to populate with the Trails that currently belong to the Particle System..
Returns all the data relating to the current internal state of the Particle System Trails.
If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.
See Also: Trails, SetTrails, GetPlaybackState.
trailData | The current Trails belonging to the Particle System. |
int The number of trails.
If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.
This method allows you to get the trail data without creating any garbage, if you presize the trail data.
See Also: Trails, SetTrails, GetPlaybackState.