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OcclusionArea.center

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public Vector3 center;

Description

Center of the occlusion area relative to the transform.

using UnityEngine;

[RequireComponent(typeof(OcclusionArea))] public class Example : MonoBehaviour { // Sets the center of the occlusion area to the center of the transform void Start() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }