Version: 2022.2
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  • C#

MonoImporter.SetDefaultReferences

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Declaration

public void SetDefaultReferences(string[] name, Object[] target);

Parameters

name An array of names of public fields in the imported MonoScript. The type of each field must be derived from UnityEngine.Object.
target An array of objects to use as default values. The size of the array must match the size of the names array. The array can include null values.

Description

Sets default references for this MonoScript.

When the Unity Editor instantiates this MonoScript, it uses the default values to populate the named fields. See Also: MonoImporter.GetDefaultReference.

using UnityEngine;
using UnityEditor;

class Example { [MenuItem("Examples/Set Default References")] public static void SetDefaultReferences() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter;

var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("Cube")[0])); var material = AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("defaultMat")[0]));

var names = new string[] {"MyGameObject", "MyMaterial"}; var values = new Object[] {gameObject, material}; monoImporter.SetDefaultReferences(names, values); monoImporter.SaveAndReimport(); } }