Version: 2022.2
LanguageEnglish
  • C#

MonoImporter.GetScript

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public MonoScript GetScript();

Returns

MonoScript Returns the imported script.

Description

Gets the imported MonoScript. If the imported C# file contains multiple classes, the first is returned.

using UnityEngine;
using UnityEditor;

class Example { [MenuItem("Examples/Output the Name of an Imported MonoScript")] public static void OutputTheNameOfAnImportedMonoScript() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter;

var monoScript = monoImporter.GetScript(); Debug.Log($"{assetPath} contains {monoScript.GetClass().FullName}"); } }