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Closestream | The vertex data stream index to check for. |
int Vertex data size in bytes in this stream, or zero if the stream is not present.
Get the vertex buffer stream stride in bytes.
Meshes usually use a single vertex buffer stream, but it is possible to set up a vertex layout where attributes
use different vertex buffers (see SetVertexBufferParams). When you use such a layout, use this function to query the vertex data size in bytes within a given stream.
See Also: vertexBufferCount, GetVertexAttributeOffset, SetVertexBufferParams, Mesh.GetVertexBufferStride.