Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe number of sub-meshes in the MeshData
.
Each sub-mesh corresponds to a Material in a Renderer, such as MeshRenderer or SkinnedMeshRenderer. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be shared between multiple sub-meshes.
If the MeshData
is writeable, you can set the number of sub-meshes using this property. If the MeshData
is read-only, this property is read-only.
See Also: Mesh.subMeshCount, GetSubMesh, SetSubMesh, GetIndices, Mesh.AllocateWritableMeshData, Mesh.AcquireReadOnlyMeshData.