Version: 2022.2
LanguageEnglish
  • C#

Material.RevertPropertyOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void RevertPropertyOverride(string name);

Declaration

public void RevertPropertyOverride(int nameID);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

Description

Removes the override on a property.

After the Editor reverts a Property override, it no longer marks that Property as overriden. That Property now inherits its value from the parent. Note that this method is Editor-only.

See Also: Material.IsPropertyOverriden, Material.ApplyPropertyOverride.