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ClosenameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Get a named texture.
Many shaders use more than one texture. Use GetTexture to get the propertyName
texture.
If the texture is not found, the method writes an error message to the console and returns null
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTexture property, SetTexture, Shader.PropertyToID.