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Material.GetTexture

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Declaration

public Texture GetTexture(string name);

Declaration

public Texture GetTexture(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Get a named texture.

Many shaders use more than one texture. Use GetTexture to get the propertyName texture.

If the texture is not found, the method writes an error message to the console and returns null.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, SetTexture, Shader.PropertyToID.