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CloseApply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the line width at each segment.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private LineRenderer lr;
void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Standard")); lr.castShadows = true; lr.receiveShadows = true; lr.shadowBias = 0.3f;
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } }