Version: 2022.2
LanguageEnglish
  • C#

GraphicsBuffer.SetData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetData(Array data);

Declaration

public void SetData(List<T> data);

Declaration

public void SetData(NativeArray<T> data);

Parameters

data Array of values to fill the buffer.

Description

Set the buffer with values from an array.


Declaration

public void SetData(Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetData(List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count);

Parameters

data Array of values to fill the buffer.
managedBufferStartIndex The first element index in data to copy to the graphics buffer.
count The number of elements to copy.
graphicsBufferStartIndex The first element index in the graphics buffer to receive the data.

Description

Partial copy of data values from an array into the buffer.