Version: 2022.2
LanguageEnglish
  • C#

GizmoUtility.SetGizmoEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetGizmoEnabled(Type type, bool enabled, bool addToRecentlyChanged);

Parameters

type The component type to render or hide gizmos.
enabled Set true to render gizmos in the Scene View, false to hide.
addToRecentlyChanged Set true to append this component to the "Recently Changed" list in the Annotation Window.

Description

Enable or disable gizmo rendering in the Scene View for a component type. Gizmos are the simple lines and guides drawn by component editors. For example, the Camera frustum guidelines are gizmos.

Type must be assignable to UnityEngine.Component.