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CloseThe first Rigidbody or ArticulationBody in the pair.
Use with the as
keyword to determine the actual type of the component.
using UnityEngine;
public class Example { public Rigidbody ExtractRigidbodyFromContactPairHeader(ContactPairHeader header) { return header.Body as Rigidbody; }
public ArticulationBody ExtractArticulationBodyFromContactPairHeader(ContactPairHeader header) { return header.Body as ArticulationBody; } }