Version: 2022.2
LanguageEnglish
  • C#

Camera.ResetWorldToCameraMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void ResetWorldToCameraMatrix();

Description

Make the rendering position reflect the camera's position in the Scene.

Call this to end the effect of setting worldToCameraMatrix.