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Closepaths | Specifies an array of file paths relative to the project root. |
prompt | Dialog prompt to show to the user, if a version control operation needs to be done. If null (default), no prompt is shown. |
outNotEditablePaths | Output list of file paths that could not be made editable. |
void
Returns true
if all files have been made editable.
Unity calls this method when one or more files need to be opened for editing.
It must be static if implemented.
See Also: AssetDatabase.MakeEditable.
using System.Collections.Generic; using UnityEngine;
class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static bool MakeEditable(string[] paths, string prompt, List<string> outNotEditablePaths) { Debug.Log("MakeEditable:"); foreach (var path in paths) Debug.Log(path); return true; } }