Version: 2022.2
LanguageEnglish
  • C#

AnimationUtility.SetObjectReferenceCurve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetObjectReferenceCurve(AnimationClip clip, EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes);

Parameters

clip The animation clip to modify.
binding The bindings that define the paths and the properties of each curve.
keyframes Array of Object reference values over time. Setting this to null will remove the curve.

Description

Adds, modifies, or removes an object reference curve in an animation clip.

Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.

This method modifies object reference curves. For float curves, see AnimationUtility.SetEditorCurve.